Dialogue of the day

snippits, bits, things to keep written down
Apr 14
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Mar 07
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crookbook:

This week I’m feeling like a failed filmmaker but upping my GIF game. Today, a day long GIF Tribute to Klasky Csupo’s amazing titles to ‘Mortuary School’. 

crookbook:

This week I’m feeling like a failed filmmaker but upping my GIF game. Today, a day long GIF Tribute to Klasky Csupo’s amazing titles to ‘Mortuary School’

Mar 06
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crookbook:

I suck at internet marketing but I’m great at GIFs. I can comfort myself with the Edison Twins.

crookbook:

I suck at internet marketing but I’m great at GIFs. I can comfort myself with the Edison Twins.

Mar 03
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crookbook:

Last plug for the new web series ‘Irresistible Force’. Inspired by ‘The Tick’ and other goofin’ . GOOFS

I have to make sure this is on ALL the pages. Oh tumblrs

Mar 02
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Here’s the tease for my new web series! Coming soon? It will if you comment on the youtube, I’m told. 

Jun 12
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Jun 11
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I’m a tortured soul with few ways to express my pain. 

I’m a tortured soul with few ways to express my pain. 

Jun 08
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CBC gives me feelings

CBC gives me feelings

May 31
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Martin Luther Kang the Conqueror

Martin Luther Kang the Conqueror

May 30
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playamerican:

Ms. Pac Man and Crazy Otto (Arcade; 1981).
Do you know the story of these two? In 1981, hackers from the Bedford, Massachusetts-based General Computer Corporation modified the software in an old Pac Man arcade cabinet to make a more interesting game, which they dubbed Crazy Otto. Sensing something great, the Midway Corporation of Chicago purchased the rights to Otto later that year, modifying it into the more marketable Ms. Pac Man, which proceded to become a smash hit in U.S. arcades. Of course, the Pac Man franchise itself was actually owned by the Tokyo-based Namco cooperation, and (I believe still within the course of the same year) Midway agreed to cede control of their unauthorized spin-off back to their Japanese overlords. To this day, Ms. Pac Man remains a relatively obscure, or at least forgettable, presence in the Japanese video game canon, as opposed to the generational icon status she enjoyes in the States.

The stories of adapting and hacking videogames at their birth are fascinating. Don’t even get me started on Tetris. 

playamerican:

Ms. Pac Man and Crazy Otto (Arcade; 1981).

Do you know the story of these two? In 1981, hackers from the Bedford, Massachusetts-based General Computer Corporation modified the software in an old Pac Man arcade cabinet to make a more interesting game, which they dubbed Crazy Otto. Sensing something great, the Midway Corporation of Chicago purchased the rights to Otto later that year, modifying it into the more marketable Ms. Pac Man, which proceded to become a smash hit in U.S. arcades. Of course, the Pac Man franchise itself was actually owned by the Tokyo-based Namco cooperation, and (I believe still within the course of the same year) Midway agreed to cede control of their unauthorized spin-off back to their Japanese overlords. To this day, Ms. Pac Man remains a relatively obscure, or at least forgettable, presence in the Japanese video game canon, as opposed to the generational icon status she enjoyes in the States.

The stories of adapting and hacking videogames at their birth are fascinating. Don’t even get me started on Tetris.